//
//  vdAtlasShape.m
//  Void Dead
//
//  Created by Sidney Just on 22.11.09.
//
//  Copyright © 2009 by Sidney Just
//  Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated 
//  documentation files (the "Software"), to deal in the Software without restriction, including without limitation 
//  the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, 
//  and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
//  The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
//  THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, 
//  INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR 
//  PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE 
//  FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, 
//  ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

#import "vdAtlasShape.h"


@implementation vdAtlasShape

- (void)setShape:(CGRect)rect {
	if(texture)
	{
		texCoords[0] = rect.origin.x / texture.dimension_x;
		texCoords[1] = (rect.origin.y + rect.size.height) / texture.dimension_y;
		
		texCoords[2] = (rect.origin.x + rect.size.width) / texture.dimension_x; 
		texCoords[3] = (rect.origin.y + rect.size.height) / texture.dimension_y;
		
		texCoords[4] = rect.origin.x / texture.dimension_x; 
		texCoords[5] = rect.origin.y / texture.dimension_y;
		
		texCoords[6] = (rect.origin.x + rect.size.width) / texture.dimension_x; 
		texCoords[7] = rect.origin.y / texture.dimension_y;
		
		texCoords[8] = (rect.origin.x + rect.size.width) / texture.dimension_x; 
		texCoords[9] = (rect.origin.y + rect.size.height) / texture.dimension_y;
		
		texCoords[10] = rect.origin.x / texture.dimension_x; 
		texCoords[11] = rect.origin.y / texture.dimension_y;
		
		size_x = rect.size.width;
		size_y = rect.size.height;
	}
}

- (void)draw:(NSTimeInterval)deltaTime {
	[super draw:deltaTime];
}

+ (vdAtlasShape *)shapeWithTexture:(vdTexNode *)tex {
	return [[vdAtlasShape alloc] initWithTexture:tex];
}

- (id)initWithTexture:(vdTexNode *)tex {
	if(self = [super initWithTexture:tex])
	{
		
	}
	return self;
}

- (void)dealloc {
	[super dealloc];
}

@end
